Huntdown: Overtime Early Access Review

Easy Trigger’s Huntdown: Overtime delivers a wildly polished Early Access roguelite full of aggressive combat, ridiculous bosses, and unapologetic 1980s action excess.

Huntdown: Overtime. Credit: Easy Trigger / Coffee Stain Publishing

The premise of S-Bend Games’ Freefall ’95 is delightfully absurd: hurtle thousands of feet toward Earth after a catastrophic plane disaster while dodging debris and chasing high combo scores by chaining tricks. Then die and wake up right back on the plane.

The immediate comparison point is Tony Hawk’s Pro Skater. Every run asks you to maintain momentum and build combo chains of tricks as you weave through falling wreckage, grab pickups, and try not to slam directly into pieces of flaming aircraft. The faster everything moves, the better Freefall ’95 feels. I especially loved interacting with the debris itself: ride it, break it, kick off it. There’s a real sense of flow once you start stringing together long combos, and chasing higher scores quickly becomes addictive.

Between runs, you spend time aboard the plane talking to passengers, taking on sidequests, and buying upgrades. This is a roguelite, after all. New mechanics, upgrades, and challenges start opening up quickly.

Huntdown: Overtime. Credit: Easy Trigger / Coffee Stain Publishing

Even at this stage of Early Access, there’s an impressive amount of weapon variety. I especially loved pairing heavy weapons like a chaingun with quick melee options like the katana. Support items include throwables like grenades, but also fun non-lethal options like mines that simply launch enemies into the air. Random modifiers that add freeze, burn, bleed, and other effects completely changed how I approached combat. Hours into the game, I still haven’t seen everything it has to offer.

Every new zone introduces entirely distinct enemies, from cyberpunk street trash to chainsaw-wielding rural psychopaths straight out of a bargain-bin VHS slasher. Boss encounters have the same ridiculous energy. Fighting Sammy Six Fingers mid-concert while he shreds guitar solos at you is gloriously, stupidly over-the-top in that perfect grindhouse way.

Huntdown: Overtime. Credit: Easy Trigger / Coffee Stain Publishing

Everything here already feels incredibly polished. The pixel art looks fantastic, but what stood out most was the combat feedback. Melee hits in particular have this crunchy, violent impact that fueled my addiction to the game.

Easy Trigger says the plan is six to twelve months of Early Access development, with more content and additional polish to make every run feel different, while keeping the existing core systems intact. What’s already here feels so polished and complete that I forgot it’s still in Early Access until I checked again to write this review. It’s absolutely worth checking out right now.

Available on: Steam
Release date: May 7, 2026 (Early Access)
Final Verdict:

Huntdown: Overtime

Huntdown: Overtime already delivers some of the most satisfying arcade action I’ve played this year, with a remarkably polished foundation already in place.

Overall Score
NA
Reviewed on Steam Deck using a code provided by publisher.
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Freefall '95 Review