Go! Go! Mister Chickums Review
Go! Go! Mister Chickums is a single-screen arcade platformer inspired by classics like Bubble Bobble. It might be better.
Go! Go! Mister Chickums. Credit: com8com1 Software
Villain Grabbo has stolen all of Mr. Chickums’ eggs, and you’ve got to recover them. It’s essentially the same setup as Donkey Kong Country, with one key twist: the eggs aren’t just what you’re saving. They’re your weapons. In each level, eggs are scattered around the screen, and you have to throw them all into the nest to move on. Patrolling enemies kill in one hit, but they’re no match for the giant, heavy eggs you can throw.
The key is that throwing the eggs feels great. There’s real weight to them. Whether you throw straight or at an angle, they drop fast in a sharp arc and bounce off anything they hit. You can throw an egg across the screen, bank it off the ceiling, clip a couple enemies, and watch it roll into the nest. The bouncing physics add just enough complexity to carry the whole game.
The penalties add real pressure. Dead enemies respawn after a few moments, and any egg you’re not holding snaps back to its starting position if you leave it too long. If the timer runs out, the Grim Reaper appears and chases you relentlessly. There’s always something pushing you to act.
Go! Go! Mister Chickums. Credit: com8com1 Software
There are 100 cleverly designed levels, and you only get three lives, but the game gives you infinite continues. The tradeoff is your score resets, which only really matters if you’re chasing the leaderboard. It’s a thoughtful accessibility feature that keeps the challenge high without locking players out.
The graphics are colorful, 16-bit-style pixel art with a lot of charm. Enemy and environment design echo the Kirby games, with rounded shapes and expressive animations that make everything easy to read at a glance. It’s bright, playful, and matches the game’s energy.
Go! Go! Mister Chickums is a fantastic arcade game. It nails its core mechanic and builds everything around how good it feels to throw those eggs. You feel it every second you’re playing. It never drags, constantly adding new enemies and small twists across its biomes. I had more fun with it than I did with some of the games that inspired it. This is arcade design at its best.
Go! Go! Mister Chickums
Go! Go! Mister Chickums nails its core mechanic and never lets up, delivering a tightly designed arcade experience that’s hard to put down.

