All Hail the Orb Review
Rebuild a duck-obsessed cult to free a trapped god one click at a time in All Hail the Orb.
All Hail the Orb. Credit: LeGingerDev / GrabTheGames
I love incremental games because they tap directly into the little numbers-go-up monkey brain that always wants to unlock one more thing and then it’s 4am. All Hail the Orb from LeGingerDev and GrabTheGames is the latest to feed my addiction. It’s a short, goofy clicker about building a cult around a glowing orb. It’s not especially deep mechanically, but the pacing is satisfying and it has a hilarious theme.
You’re tasked with rebuilding a bizarre underground cult devoted to a glowing Orb while some strange little creature encourages your growing obsession with it to liberate his master from his spherical prison. The light premise is part of what kept me hooked. I wanted to see what silly thing was in the next layer of the cult. Every new orb evolution opens more chambers in the cult headquarters, introducing weirder mechanics and new resources to harvest.
You click the Orb for devotion, unlock new dungeon rooms, and gradually replace manual labor with cultists handling mining, research, production, and obviously, orb clicking. The structure is simple, though the pacing keeps introducing just enough new nonsense to stay engaging. The cult revolves around ducks, because, why not?
All Hail the Orb. Credit: LeGingerDev / GrabTheGames
The cultist management frustrated me more the longer I played. Workers constantly wander off to sleep, and there’s no way to assign backup labor. Try it, and the original cultist loses his job and just idles. Babysitting the cultists isn’t fun, and I shouldn’t have to do it.
Performance also became a real issue on my Steam Deck. Near the end of the game, when your dungeon is a busy little beehive teeming with cultists (and ducks), the frame rate tanked, sometimes dipping into single digits. I wouldn’t expect a visually simple pixel art game to melt down on Deck.
Still, I had fun with this thing almost the entire way through. The silly cult theme, colorful pixel art, and steady stream of unlocks kept me hooked until I finally transcended at the end of the game after earning every achievement in a little under 6 hours.
All Hail the Orb
The goofy cult theme and constant stream of unlocks kept All Hail the Orb fun despite frustrating worker management and rough Steam Deck performance.

