Serenity Forge Founder Z on Trauma, Fractured Blooms, and Why Games Matter
Serenity Forge founder Zhenghua “Z” Yang discusses the experiences that shaped the publisher, its mission, and his deeply personal new game, Fractured Blooms.
Don't Let It Starve Review
Don’t Let It Starve traps you in a filthy kitchen, arranging bento boxes for a monster that may eat you next in a clever spin on the CloverPit formula published by Black Lantern Collective.
The 7th Guest Remake Review
The 7th Guest Remake transforms a historically important horror puzzler from a fascinating artifact into a genuinely enjoyable modern adventure without losing its identity.
Hollowbody Available Now on Consoles
Hollowbody brings its retro-styled survival horror and tech-noir mystery to PlayStation 5 and Xbox Series X|S with all post-launch content included.
Final episode of liminal space horror game Dreamcore is available now
Dreamcore closes out with Dead Mall, a sprawling abandoned shopping plaza that pushes the game further toward open-ended exploration over puzzle-solving.
The Occultist Builds Horror Without Jump Scares: Interview with David Lorenzo of Daloar
David Lorenzo on building a first-person horror game without gore or cheap jump scares, drawing from a real-life medium, and why PS1-era horror still holds up.
Ground Zero Review
Ground Zero builds strong moment-to-moment tension, but its inventory and combat systems keep forcing you out of that survival horror experience.
Narin: The Orange Room Review
Narin: The Orange Room is a surreal school horror adventure where a missing sister pulls you into a distorted world of spirits, puzzles, and quiet dread, from developer Red Sensation Games.
Mortanis Prisoners Review
Mortanis Prisoners squanders a serious premise on generic survival horror.
Fatal Frame II: Crimson Butterfly Remake Review
Koei Tecmo joins the survival-horror remake club with an essential classic.
Love Eternal Review
Love Eternal blends surreal psychological horror with gravity-switching precision platforming.
Winnie’s Hole: Interview with Simon Boxer of Twice Different
Developer Simon Boxer’s body horror deckbuilder is a unique spin on Winnie-the-Pooh.

