Purveyor of Previews is a weekly feature where Janette checks out a new demo every week. It’s never too early for spooky times as Janette tries out the surreal Little Ghost this week.
17+ | 2D Metroidvania | Jump and ~FLOAT~ through a world of Mixed-Media. This Chill-yet-Challenging platformer offers varied quests, a sizeable map, and lots of hidden items & upgrades. The FLOAT power is a unique twist on movement & action. | Demo: 2-3 hours of gameplay w end goalALL REVIEWS:
I never thought in my wildest dreams when I started this feature that I could find two standout indie games in two weeks. The dev asked me to check out the Little Ghost demo, and I am so glad I did! It really is a unique experience that I highly recommend! Why? Well, let me tell you.
Full disclosure, I’m kind of bad at challenging platformers. This game was difficult for me, I died a lot, and the 2-3 hour demo will take me 5 – 6 hours at least. Yet 30 minutes in, I love every moment so far.
The main character is a drawing of a ghost, weak to erasers, fire, and many other things. Their goal is to find a way to become real. While they are merely a drawing, they can float around like a ghost. This is what the game is built on. The controls are smooth and felt good to play on my controller.
This is good because there is a whole wide world for Little Ghost to float around. The game has a surreal mixed-media style with drawings, old art, newspaper clipping, office supplies, old toys, and much more. I started with minimal direction and was left to wander. There are so many odd, wonderful things in the game world. Crab claws stick out of pop cans, and a toy dinosaur tried to eat me, there are these weird keys, and a firefighter told me to tell a rich guy to fuck himself. It feels like an adult playground in video game form. On top of that, this game comes with its own surreal soundtrack that is a mishmash of genres yet surprisingly good. While the platforming is challenging, the world doesn’t feel restrictive the way Metroidvanias can sometimes feel
Despite my slow progress with this genre, I enjoy the world itself, listening to the soundtrack and seeing the sights. The game is very satisfying when I make progress. It’s challenging platforming done correctly, as much about the journey as completing it. The game promises and delivers on a mix of chill and challenging gameplay.
Do you have an indie demo you’d like Janette to check out? Please email them @ [email protected] and let them know!
Do you want to hear Janette talk about the new Digimon? Check them out in the Talking Mon’s podcast, part of The Ink and Paint Club podcasts included in The Geekly Grind Network.