Illusion shares his thoughts after a playthrough of the highly acclaimed “Die Quacksalber Von Quedlinburg” by North Star Games.
The Mighty Nein take on their most dangerous mission yet. Will they find their missing friends? Find out in this week’s Critical Role Review!
Mithrandiel interviews the O’Neal brothers from Brotherwise Games about their latest endeavor: Call to Adventure!
After last week’s dramatic conclusion, I.Am.No.Man is eager to see what Critical Role is up to this week!
The Mighty Nein investigate the kidnapping of half their party, meet a strange new ally, and suffer the consequences of a surprise attack.
I.Am.No.Man. reviews the Final Arc of Critical Role Campaign 1. Revisit Vox Machina’s laughs, loves and conquests in the final few episodes.
Mithrandiel’s got ANOTHA ONE – the June 2018 Loot Anime box is just begging to be unboxed, and that’s just what he does.
Mithrandiel reviews the May loot anime box, featuring items from FLCL progressive, Monster Hunter Stories and Ancient Magus Bride!
The Mighty Nein find themselves in a prison, fighting a Deathbot. Kiri makes new friends, and that crazy ending though! Catch up with Critical Role Review!
The Mighty Nein finally get to explore the party-gnome city of Hupperdook. The Nein find themselves in over their heads, sloshed, and ready for adventure!
Critical Role Review dives into this week’s episode of Critical Role. The Nein get into it with a swamp troll, a rather familiar group of highway bandits, and possibly the rave capital of Wildemount.