Temtem [Review]
Temtem is a unique turn-based creature collection RPG that builds upon the foundation of Pokémon with its own distinct gameplay and style. A key difference is its exclusive focus on double battles, which introduces interesting mechanics like synergy, where well-coordinated Temtem teams deal more damage. This also enables a fantastic co-op feature, allowing players to explore the entire game together with multiple party members, engaging in double battles where each player controls one of their three Temtem. The game world is lively and filled with activities. Players can undertake side quests from numerous NPCs or search for hidden stickers to complete a sticker book and earn rewards. The core of the game lies in discovering a wide array of unique Temtem, each possessing individual abilities, movesets, and elemental types. The character designs are particularly noteworthy, feeling original and establishing a distinct aesthetic not often seen in similar games, avoiding the sense of being mere Pokémon copies.
Temtem incentivizes collection by giving each creature unique synergies and abilities that complement others. A personal favorite move, "chain lightning," strikes three Temtem consecutively but unfortunately always hits one of your own. However, certain Temtem possess abilities or resistances that can mitigate this drawback. A notable point of frustration is that evolved Temtem gain different abilities than their pre-evolved forms, which can be disappointing when a desired ability is lost upon evolution. Despite this, Temtem offers a compelling and enjoyable experience. While clearly inspired by Pokémon, it distinguishes itself with original designs and mechanics, particularly its emphasis on the more strategic and challenging double battle system. These battles demand careful planning and team switching, as players manage two health bars and leverage Temtem synergy. Resource management is also important, as money is earned slowly. The game's difficulty encourages the use of a diverse team of Temtem, with 164 currently available. To balance the challenge, players receive a limited-use item that fully heals their team, aiding in both exploration and training.
Ultimately, Temtem feels like the strongest successor to Pokémon, providing a fresh and unique experience with welcome quality-of-life improvements. The always-online nature of the game, due to its MMO elements, is a drawback….. A HUGE DRAWBACK. The inability to disable the visibility of other players can lead to unwanted spoilers of later-game Temtem. Additionally, the online-only model means the potential for feature removal, as seen with past cosmetic items that are now unobtainable through regular gameplay. While these cosmetic limitations don't affect gameplay, there are things I still want for myself. Lastly I would live to play this game offline and also have a physical copy of the game work without the internet. Tem Tem has Zero game preservation in mind. Tem Tem is available now for Nintendo Switch, Playstation 5, Xbox Series X/S and Steam