Sulfur [Review]
Sulfur, a new game available to play on PC, is an interesting FPS rogue-lite with a cartoon aesthetic that stands out. The game itself is set in a relatively serious world, which makes the cartoon aesthetic stand out even more. The gameplay loop for Sulfur is intriguing and engaging. Players get new guns to become stronger as they run through an area, and as they do, they collect loot. If they wish to, they can either leave or complete the area. They can also use oils to add multipliers to their weaponry, attach upgrades to their guns, and add enhancements to trigger different effects. After playing this game for a while, I am pleased to say that I have found it to be both extremely enjoyable and addictive. However, there is always room for improvement.
The game has stunning graphics, unique animations, and a feel that stands out against other games in the genre. However, there are also some challenging aspects of the game and the potential for quality-of-life improvements. It can be difficult at times to manage gameplay and keep up with the game, and there are occasional balance issues. With that being said, this can be a skill issue. All in all, these issues are minor compared to the game’s overall value, with an asking price of 24.99. It's worth noting that this game is in early access, so everything is subject to change. I’ve been having a lot of fun playing Sulfur on the Lenovo Legion Go and the ROG Ally.
In the near future, Sulfur will include online co op. Cooperative gameplay will be a great addition to an already amazing game. Imagine this: an “extraction shooter” style rogue-lite co-op game with Adventure Time-esque characters and visuals, but gory and ominous elements. Sulfur is a fantastic attempt, which I believe was a success in converting the “extraction shooter” genre into rogue-lite territory. The gunplay is mostly satisfying, the combat feels good, and the enemy variety is interesting. For me, this game is extremely enjoyable and addictive. Sulfur is a game that should not be slept on, and I eagerly await a console release.

