Last Labyrinth [Review]

Last Labyrinth is an ICO-style or Last Guardian-style game where you watch a small child suffer through what seems to be a haunted house built only to kill her. Katia is the main character in this game. Patience and understanding are a must, as Katia cannot speak your language, or really any discernible one. 

You will have to help and guide her only by using gestures like head nodding and a laser pointer and paying careful attention to her needs. At its core, this game is an escape room game. As the player, you wake up in a room and are strapped to a wheelchair, while Katia is staring a hole through your soul. This game offers a variety of puzzles. From the beginning of the game, the puzzles are creative, all with cool concepts. As the game progresses, the difficulty of these puzzles completely scales up. Hints are almost non-existent, and it's up to you to figure out how to do everything. With how insane the puzzles are, It's very hard for me to recommend this game to anyone who doesn't like puzzle games or even anyone who isn't willing to strain their brain.

Dying is incredibly morbid as well, and if you aren't into high levels of violence, then stay far away from this one. Watching a small girl get choked, then lifted into the air, and then slammed into a wall while still being choked, only to have her neck snapped and then lifelessly thrown on the ground with your own eyes, can honestly be a bit much for some people.

Also, you are unable to skip these death animations as well. You have to watch her suffer. VR really changes the way murder looks. Personally, I am ok with this level of violence, although I was not expecting it. Unfortunately, there isn't much I can say about this game. It is good, and the comparison to the Saw movies is spot on. Now that I've informed you about the tidbits of this game, please don't kill the girl.

This game has an issue with a lack of communication, Ironically. Staying in a room for a while and not knowing what to do can become annoying, and the sometimes unresponsive AI can really hinder the game's enjoyability for some people. This game takes a lot of heavy thought to progress, and anyone who wants the multiple endings will have to replay levels to achieve that goal. There's no menu and no way to select what you would like to do.

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The Ministry of Ungentlemanly Warfare [Review]