The Occultist Builds Horror Without Jump Scares: Interview with David Lorenzo of Daloar
David Lorenzo on building a first-person horror game without gore or cheap jump scares, drawing from a real-life medium, and why PS1-era horror still holds up.
David Lorenzo on building a first-person horror game without gore or cheap jump scares, drawing from a real-life medium, and why PS1-era horror still holds up.