Immortal Redneck Resurrects on Nintendo SwitchTM May 10
When the titular Redneck crashes his dune buggy in Egypt, he awakens as a mummy with guns in his hands and questions on his mind. By using classic FPS techniques like circle-strafing and bunny-hopping he will shoot his way through mythological monsters in the pyramids and discover who the heck wrapped him up.
Player will run-and-gun through three procedurally-generated pyramids and find more than 50 powerful weapons and game-changing scrolls, ensuring no two playthroughs are the same. With more than 50 weapons, 100 game-changing scrolls that help or hinder a run, and nine different player classes, the redneck has plenty of options for avenging his untimely demise.
With each death, the Redneck rises anew. Between runs, he can spend money accrued while plundering the ancient temples on stat upgrades, new classes with both active and passive abilities, and scrolls that modify the next run.
Scrolls are risky and come in positive and negative flavors, adding fun permutations. The Troll’s Foot scroll can be a blessing since it provided immunity to standing in lava and acid, but draw a negative scroll like Caution, Wet Floor, and the Redneck will continuously slide everywhere forever unable to stop.
“Immortal Redneck’s scrolls ensure that each run keeps players on their toes, which is perfect for the Nintendo Switch system’s pick-up-and-play nature,” said Guillermo Andrades, Co-Founder, Crema. “As one of the first retro-style first-person shooters on Nintendo Switch, we hope to soon see people blasting and bunny-hopping in public!”
Immortal Redneck will be available on Nintendo Switch in English, French, German, Spanish, Portuguese, Russian, Japanese, Simplified Chinese, Polish, and Korean for $19.99 USD / €19.99 / £17.99. The game will be available for preview on April 19. Crema’s first-person shooter is currently available on Steam, the PlayStation Network and Xbox Live.
Crema is a Madrid-based Spanish indie developer. After Guillermo Andrades’s original soundboard app Instant Buttons found success in the form of 20 million downloads, the team left their jobs and began making games full-time. Crema wants to keep surviving, pulling in young talent in Spain, and to continue making the games they want to make.
To learn more about Crema please visit their official website.