Time to grab your jump jets and do some crazy parkour, Titanfall has returned. After two years of waiting for the inevitable sequel, Respawn has brought back their hit game. I fondly remember the original for its innovative combat style adding a full 360 combat environment. So I was very interested in the improvements that the game had to offer.
First, was the introduction of a single player campaign. When the first game came out it was solely a MOBA with the story mostly told through a few special game settings. This time around, they’ve included a single player campaign. While it’s mostly an extended tutorial to get the player used to playing as a titan and a pilot, the story is very well done. There are a few locations that seem tedious or downright frustrating, but for the most part, it manages to hold interest fairly well. The main characters BT-7274 and Pilot Jack Cooper have a very strong dynamic from the start, and their conversations elicit a laugh from time to time.
That said, the main reason most players have this game is because of the multiplayer setting. It’s here where the changes are most obvious as well from the previous game. First, burn cards—cards that gave a temporary, yet powerful boost—are no longer in the game. Instead, they’ve been replaced by boosts, which are permanent but can only be accessed depending on how full the Titan meter is. Along with this is the removal of the smart pistol as an equipable weapon and is now a boost item that replaces your secondary weapon. Next, the pilots have far more customization than before. Since several burn cards were removed that gave strong tactical advantages, these are now abilities that pilots are able to select; such as radar and particle shields. There are three new ordnance items that you can select as well: a thermite shuriken, a gravity bomb, and electric smoke.
The Titans have similarly received new customizations. Before, players could only choose from three chassis types and four weapons. There are now six chassis with unique abilities and utility powers you need to only find the one that meets your play style. Want to shoot people from across the map, use the Northstar. Want to fire a salvo of missiles, then the Tone is your titan of choice. There is, of course, a melee specialist called the Ronin that requires some skill given all of its abilities are close range oriented. Titans also no longer have active shielding and will only get one if a pilot can steal a power cell from an enemy Titan and bring it to you. While we’re on that subject, performing rodeos has also changed. Where before, pilots could fire their weapon into the reactor, the pilots now steal power cells, causing damage and giving a chance for an allied titan to get the aforementioned shield.
I will say that I do like the changes that have been made in this game. It has managed to keep the same spirit of the old game while still making it feel like a new game. That said, the one complaint I have is that I wish the single player campaign was longer. As it makes it seem like it was thrown on as a simple tutorial than an actual mode of gameplay. This game is clearly targeted at veterans of the original game, but if you’ve played any MOBA like this, the game will not disappoint you. See you on the battlefields pilots.