Fighting is a man’s work, right? Not if youre Jack – she’s got an axe and a whole lot of girl power… and she’s not afraid to use it!
Jack Axe is a platforming game from Keybol Games, featuring Jack and her sisters in a world and story inspired by a fusion of Norse and Filipino mythology. You’ll use your trusty axe to help you fight your way through levels and reach new areas. According to the website, Jack Axe is open world, so it sounds like there will be plenty of exploration available.
Jack Axe’s pixel art is absolutely lovely and reminiscent of the best of SNES platformer graphics (think games such as Yoshi’s Island – bright, smooth, and detailed). I really also enjoyed music that we got to hear – I’m fully expecting it to feel like the games I enjoyed when I was younger.
At first glance, Jack Axe looks like your standard oldschool-style platformer, and in a lot of ways it is. To clarify, this is in no way a bad thing – I absolutely love platformers! I’m always down for trying out something new, and if it’s got some nostalgia and familiarity to it, that’s great. What originally drew me to the demo was the bright, clean graphics, but what made me really want to play was something that you don’t see a whole lot in platformers – multiplayer!
Good multiplayer games are few and far between – especially multiplayer games that aren’t local only. In Jack Axe, you can take up to four players on your adventure. My friend and I played together, and really enjoyed getting to play the stages simultaneously. The stage areas – at least in the demo – were rather small, so players were able to keep up with one another just fine. If one person died, they were able to function as an axe until either the level was reset or the next room was reached, allowing them to help with vines and enemies still. This multiplayer aspect – especially because it lets you play together instead of just taking turns – made Jack Axe stand out a little more in a sea of nostalgic platformers.
I do feel like the demo lacked a bit of information, and I’ve since heard that playing the demo on single player showed off more of the dialogue and story (which I suppose makes sense, but I would love to see story as I’m playing the game, even if it’s with friends). We also had some trouble with the axe controls, though it’s a little difficult to tell if it would have just become easier over time. Still, it was a ton of fun and I think it will be a blast for a game night with buddies.
We’re still quite far out from Jack Axe’s release, which is expected in April of 2020, so there’s still plenty of room for the game to grow! I really liked what I saw in the demo and am looking forward to the full release. You can also keep up with Jack Axe on Twitter!