Commentary

Opinion – No Man’s Sky Doesn’t Have A Multiplayer Problem, Gamers Have A Solitude Problem

Comments (11)
  1. Alex says:

    Great article, thanks for the insight, I agree

    1. Jeremy Snow says:

      Glad you enjoyed it! Feel free to share it out with friends and see what they think. 🙂

  2. Subspace Dandy says:

    The game was received so poorly because of fake marketing – only two screenshots in this article are from the actual game (the ones marked “courtesy of”) and the rest is from prerendered trailers, and stuff they show simply doesn’t exist or doesn’t look nearly as good. You land on a planet, you get out and… oh, look, it’s one of 8 possible variants with a random palette.

    I can’t speak for all gamers, but personally I’d be happy if NMS was a good solitude simulator slash pretty lanscape generator. It simply isn’t. You run out of things to discover in about two hours.

    1. Ian Cooper says:

      You realize developers are allowed to use renderings, right? That’s not illegal or anything. Also, anyone who says the game has a “random” palette and only 8 possible variants is simply a liar.

      Maybe you should stick with Destiny.

  3. SHELOB says:

    Great article. Clickbait hot topic layered upon a punditesque blame shifting. We were promised player interaction. And at the first day, that was proven otherwise. How is this in any way the fault of player mindset. You deny the existence of both single player games, and players playing them. Not nice. You neglect games, where mechanical interaction and player interactivity supplies the experience, instead of assets directly translating to gameplay and gametime. No man’s sky lacks these assets, and offers no gameplay depth, that these assets suppose to replace. That, is why it’s bad.

    1. PIX3LY says:

      “We were promised player interaction.”

      No, we weren’t promised anything. Gamers made assumptions, plain and simple. The game offers huge amounts of depth, if you’re willing to play it and figure it out for yourself.

    2. Ian Cooper says:

      No one was “promised” anything. Anything a developer talks about prior to a game’s release is subject to change due to QA issues and deadlines. Anyone who doesn’t understand this really isn’t mature enough to be buying video games.

Leave a Reply

Your email address will not be published. Required fields are marked *

Follow on Feedly