I.Am.No.Man is here to guide you through your Quarantine binge watching schedule. Find the breakdown of each special and easy video links!
In this week’s Critical Role Review, Fjord finds the liight was inside all along. Jester wants a cupcake. Caleb has some tea. Stay tuned for more!
Mithrandiel interviews Principal Story Designer for D&D, Christopher Perkins, on the process of putting together The Explorer’s Guide to Wildemount!
The Nein suffer some devastating losses. Nott can’t get out of a hammock, Jester makes sparks fly, and Fjord takes a tumble.
The Mighty Nein resume war negotiations, break a bathtub, sabotage a fancy party, and make a friend cry. Don’t miss Critical Role Review!
The Nein face off against a stony foe. Caduceus picks up the pieces. Nott invents a new holiday. Don’t miss this week’s Critical Role Review!
The Nein continue Caddy’s quest to find his Stones. Jester plans the Traveler’s con, and the Clays take the pilgramage of Stone too seriously.
The Nein make a harried getaway from the cupcake hag. Beau attacks exploding zombie Jesus, and Jester discovers a new secret about an old friend.
Keyleth, Pike and Scanlan attempt to fulfill their end of the quest to save Grog! RogueSymbiote reviews Vox Machina Origins Series II issue 5!
Critical Role Review takes a bite out of this week’s episode. The Nein Godfather some horses, bargain with hangry harpies, and share a treat with a hag.
By: I.Am.No.Man Episode 92: After Caleb’s spell falters against Nott’s curse, the Nein take a moment to collect their thoughts and connect some threads. Beau finally admits that her father’s strange story may have more significance than she thought. It…
Ever wanted to learn more about the evolution of Critical Role? Check out this press release about The World of Critical Role, coming in September!
Critical Role Review dives into Episode 91. Essek attempts Friendship. Fjord Fjorgets his name until today. Nott tries a change of heart.
By: I.Am.No.Man Episode 90: Bathhouses and Bastions Critical Role is finally back! After three desperately long weeks, the gang dust off their dice and dive back into Wildemount. The session goes…about as smoothly as you can expect after a long…