Mithrandiel interviews Kevin Sirlin regarding an intuitive and unique fighter showcased at Playstation Experience 2017: Fantasy Strike!
2017 Conventions
PSX 2017 Spotlight: Super Meat Boy Forever
Mithrandiel interviews indie game dev Tommy Refenes on Super Meat Boy Forever – as well as the difficulty of indie game development in today’s market.
Anime NYC: An Ani-mazing First Year
Winding down 2017, EyeSpyeAlex recounts the awesome time she had at Anime NYC: New York City’s latest and greatest anime convention!
PAX West Spotlight: Tiny Bubbles
Mithrandiel interviews Stuart Denman, the developer behind PAX 10 honoree “Tiny Bubbles”!
PAX West Spotlight: Total War: Warhammer 2
The latest Warhammer title, Total War: Warhammer 2, is just around the corner! We had a chance to interview Rich – who was in charge of all the new content!
PAX West Spotlight: Ruiner
A fast-paced beatdown title with cyberpunk influences, Ruiner certainly stood out during PAX West 2017 – and Mithrandiel took notice!
PAX West Spotlight: From Light
Mithrandiel interviews producer Sherveen Uduwana about From Light – a unique puzzle game that utilizes elements of long exposure photography!
PAX West Spotlight: Lost Sphear
Mithrandiel chats with Sam Hsieh regarding the latest title from Tokyo RPG Factory: Lost Sphear!
PAX West Spotlight: Verdant Skies
Archmage seeks a simpler life on the farm as he checks out Howling Moon Software’s upcoming title: Verdant Skies!
PAX West Spotlight: Crimson Keep
Mithrandiel explores Crimson Keep at PAX West 2017: a first person hack-n-slash adventure with permadeath features.
PAX West Spotlight: Riot Civil Unrest
Inspired by real-world events, Mithrandiel reviews Riot: Civil Unrest – a strategy game with a fascinating premise and wonderfully complex AI.
PAX West Spotlight: Arrow Heads
3D Towerfall + Chickens = Arrow Heads. Pretty much. Take a listen as Mithrandiel interviews one of the creative minds behind this zany party game!
Living Indie and Free: Reflections on PAX West 2017
Mithrandiel recaps his time at PAX West 2017, and reflects on indie game developers abilities to make games that people want.